Once we decided to enter the world of 3D animation, we thought that we
had to create a complete scene from scratch simply to learn the basics
of the crafts nessesary to create a full animated movie.
Then we remembered our earlier half-an-hour experiment with the walking
cartoon Santa. It didn't look too complicated. A small scene like
that...
From start to finish it took more than a year, but we did indeed learn
quite a bit about 3D animation. Below are some extracts from the
learning process
GROS
DK
The rest of Santa was to be
covered by clothes, so we we
used a simple skin color there
First we needed a
model of Santa
himself.
To walk, our Santa
needed a skeleton
Just to see what would
happen we added some motion
capture data to Santa.
Then we added his eyes
(even though we didn't
plan to animate them)
We used the skin tones of this
lovely young lady for Santa's
head
We added a bump map to his face
to make the skin look more real
Dressing Santa wasn't all
that simple. We performed
lots of experiments with
parameters for cloth
simulation
An early test of
Santa's coat with
fur trimmings
Now, if you thought clothes
simulation might be difficult,
you should try creating
believable hair
Not surprisingly, the first
hair animation tests did not
look all that great
The still images of the
simulated hair looked quite
good
Going back to basics, we
performed several simple hair
simulations to see how
different simulation
parameters worked
More wind and turbulence
tests of Santa's hair
Putting it all together:
Santa now has hair and is
walking with his clothes on
The background containing
showy hills, junipers and
clouds is built separately
The foreground contains
junipers, a snowfield and
Santa himself
Adding snow to the foreground
Combining the foreground and
background
The final result of all our labours.
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